Fusion Esports League

Official Rules

Showdown Masters Tournament Rulebook

Note: If the rules are insufficient, incomplete or contradictory, Fusion Arena officials have the authority to decide without having to justify their decision.

Section 1 — General Information & Definitions

1.1 Teams and Players

Teams consist of exactly two players who have registered on Battlefy or another official tournament management platform. A participation fee is required. Only one player per team is permitted. Multiple team registrations result in disqualification.

1.2 Game Formats

Two tournament types are offered:

  • Grümpi — For casual players without esports organisation experience or a prior top-5 finish in a Showdown qualifier.
  • Pro — For esports organisations and professional players with previous Showdown Masters participation and high competitive skill levels.

Employees of TrueVRSystems and Fusion Arena are excluded from participation.

1.2 Communication

Primary communication channels are the official homepage and Discord server. Teams are responsible for monitoring match schedules at www.fusionesports.com and the FEL Discord.

1.3 Fusion Arena Officials

The following staff roles are defined:

  • TO (Tournament Organiser) — Highest decision-making authority
  • Referee — Rule enforcement during matches
  • Admin — Tournament operations management
  • Media — Social content and coverage
  • Moderation — Casting and match analysis

All staff are identifiable by their Fusion Arena Staff T-Shirt and the "ADMIN" designation on Discord.

1.4 Substitutions

Each team is allowed to substitute 1 player once during the whole tournament. Changes on the final day are restricted to genuine emergencies and require TO approval.

1.5 Hardware Modifications

It is strictly prohibited to modify the provided hardware in any way.

Section 2 — Training

Training is available at home, at Fusion Arena Virtual Reality Centers, and at partner locations. Players are encouraged to familiarise themselves with the equipment and game mechanics before tournament day.

Section 3 — Tournament Procedure

3.1 Tournament Organisation

Maximum 64 teams per tournament. A Single Elimination System is used. Where a small final is unavailable, third place is determined by points. Tiebreaker sequence: highest individual player score → second player score → total combined score.

3.2 Game Details

Match structures by round:

  • 1st qualifying round: single matches
  • 2nd qualifying round: Best of 2
  • Final day eighth/quarter-finals: single matches
  • Semi-finals and finals: Best of 2

Game plans are announced a minimum of one week prior via the homepage and Discord.

3.3 Match Procedure

Teams must be ready and present 15 minutes before match start. A five-minute late penalty results in a match loss. Equipment is distributed after the current match completes and must be returned to backpack stations after the game.

3.3.1 Premature End

If a player of a team cannot continue playing, the whole team forfeits the match.

3.3.2 Interruptions

Interruption of the game is not planned and will only be granted if the referee explicitly allows it.

3.3.3 Technical Break Protocol

  • If phase two of a round is incomplete: the game is repeated.
  • If phase three is affected: the round ends early and the highest-scoring team advances.

3.4 After the Match

Staff or a moderator announces the winners. The next teams prepare for their match.

Section 4 — Rules of Conduct & Consequences

4.1 Competitive Integrity

Teams must perform at their best at all times and avoid any behaviour inconsistent with the principles of good sportsmanship. The following are strictly prohibited:

  • Collusion between opposing teams
  • Hacking or exploiting bugs intentionally
  • Account sharing
  • Obscene language directed at opponents, fans, or officials
  • Threatening gestures

4.2 Game Rules (Showdown-Specific)

  • Players must immediately return to base after being hit.
  • Running around or chasing while invisible is not allowed.
  • Jumping, running, or sprinting is not allowed for safety reasons.
  • Players must be aware of walls and physical objects at all times.
  • Cheating examples include seeing through walls or passing weapons through objects.
  • Bug exploitation penalties: warning + minus 5 hits, or disqualification.

4.3 Punctuality

Teams must be present at the specified date and time. Failure to appear results in the referee or TO awarding the win to the opposing team.

4.4 Responsibility by Code

Officials investigating violations require truthful responses. Withholding information or misleading administrators may result in penalties including tournament disqualification.